I can see his model animate, turn, move legs, arms, etc. The weird bit is that when the other player moves or changes direction and I stay still. The problem arises when a second or third or any additional players join the server, from the perspective of one player looking at another when the second player changes his/her model nothing happens and you see default steve, when I change my model the second player disappears and becomes invisible and my model shows up but his model renders on top of mine (but not exactly) as it is always the same model (my default model with ID=25) no matter what he selects (but I think I know why). When I am on Multiplayer and one player is in the world that player can see his/her own model just fine and can change it to be whatever they want just as in single player When I am on Single Player, everything works perfectly the models change I can scroll through the models I want, they render properly etc etc. depending on which booleans are true and what the values are of my variables the players model changes to a different one. This HUD button gets the client player and changes a variable inside this players IEEP that is used by my event to conditionally trigger changing the model. My event that changes the players model is triggered when the client player clicks a button in his HUD. I have a key binding event that allows for a player HUD element to be clicked on (it gets the client player and changes a couple of variables inside this players IEEP instance(on Client side) and frees up the mouse so that the player can click on the hud button). So I have a working method for changing the players model.
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